RAVEN build: "TRUE CAMPER"
PROS: Focuses on defense AND offense and knowing where the enemy is at all times while concealing your own location until you fire your weapon. You can hug a corner and watch enemies approach your area well before they are a threat.your teammates will also be able to use this information if they are in your area.
CONS: No suppressor so you will be detected only temporarily if you fire. Motion sensors will be rendered ineffective to you since you have improved stealth + sensor jammer. As long as you don't sprint you won't be detected.
The true CAMPer remains unseen, undetected by radar, and knows where his prey is coming from and when he will be most vulnerable.
The idea with this build is that you have a 50 shot full auto that comes with a free reflex sight (the F90 SMG) this weapon is much better than it was in the previous build and I don't even have improved stability or reload yet so it will only get better, by the way the recoil on the P90 is very manageable. As with all my builds you are also a medic capable of full revive and you also get improved healing in this build as well.
Where this build shines is the motion sensor & sensor jammer combo. This will render you completely invisible from enemy UAV recon scans as well as enemy players who actually have a motion sensor themselves... granted you aren't moving you are 100% invisible on radar and on HUD as long as you don't shoot either since you cannot get silencer on this build. The motion sensor is a very important piece of equipment because 99% of the enemies who attack are sprinting into the entry point well before they are at the entry point and the motion sensor will help you setup the perfect ambush. Keep in mind that your teammates around you also benefit from the motion sensor information as well as the sensor jammer effects as well.
This build also includes improved repair and advanced explosives to make defusing/arming faster and repairing faster when you have to repair.
Support Subtotal 6
2 Medical Kit
2 Resuscitation
2 Improved resuscitation
Electronics Subtotal 8
2 Acoustic locator
2 Explosive detector
2 Sensor jammer
2 Motion sensor
CQC Subtotal 11
3 SMG : F90
2 CQC Reload speed Get this 1st AFTER you have got EVERYTHING else on this list
2 CQC Improved Stability
2 Shotgun foregrip
2 SMG suppressor
Athleticism Subtotal 12
1 Improved impact resistance Get this 2nd AFTER you have got EVERYTHING else on this list
1 Improved sprint recovery
1 Improved shot detection
1 Increased endurance
2 Improved Stealth
3 Explosive resistance
3 Increased health
Explosives Subtotal 3
2 Anti Personnel mine
1 Advanced explosives
Total: 40/40
Loadout 1
600c + 200c = 800c Primary: F90 w/suppressor
200c Secondary: F57
1,000c G1: Medical Kit
800c G2: Motion sensor
400c H: Sensor jammer
200c Light armor
TOTAL: 3,400/3,400
Loadout 2
600c + 200c = 800c Primary: F90 w/suppressor
200c Secondary: F57
1,000c G1: Repair Kit
800c G2: Motion sensor
400c H: Sensor jammer
200c Light armor
TOTAL: 3,400/3,400
Loadout 3
600c + 200c = 800c Primary: F90 w/suppressor
200c Secondary: F57
1,000c G1: Medical Kit
1,000c G2: Repair Kit
200c Light armor
TOTAL: 3,200c/3,400c
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Raven build: "CAMP heavy support"
PROS: Can take out up to 2 helicopters alone if you hit the helicopters with every shot. Can take out the prototype APC in 1-2 shots with HEAT RPG, if you get the Prototype smoking and near death you can finish it off with the PK45 MG if it would be quicker than locking on with another HEAT RPG. The HEAT RPG is the grim reaper when used against defending team's APC and the Prototype APC. Attacking team APC's still take punishment but will acknowledge the danger that they are in if they continue to take fire from your HEAT RPG you will end up killing it. HEAT RPG against turrets is pretty effective but still takes several hits to destroy the RPG, the positive side to this is that you will most likely kill any repair personnel from blast damage when hitting the turret with your HEAT RPG. Can last a long time in defensive areas due to the PK45 MG having 100 round magazine.
CONS: High recoil on machine gun and HEAT RPG takes a while to reload even with the reload skill (it is definitely worth having).
As usual every build includes the ability to full revive your teammates. This is crucial to our continued success and it has always got us through near losses many times.
Skill list pending....
Support Subtotal 7
2 Medical Kit
1 Improved repair buy this 1st AFTER you buy everything else on this build !!!!
2 Resuscitation
2 Improved healing buy this 2nd AFTER you buy everything else on this build !!!!
2 Improved resuscitation
Heavy Subtotal PEND I have to make sure this is the correct requirements for this skill line.
2 Reflex sight
2 Foregrip
3 HEAT RPG
1 RPG reload speed
3 PK45 MG
3 Improved stability
1 Improved reload speed
pending remainder of list....
Loadout 1
800c + 200c + 100c Primary: PK45 MG (upgraded machine gun)w/ foregrip and reflex sight
200c Secondary: F57
1,000c G1: Medical Kit
800c H: HEAT RPG
200c Light armor
TOTAL: 3,300c/3,400c
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Raven build: "CAMP Assault"
Skill list pending
Loadout 1
800c + 100c + 200c = 1,100c Primary: ATAC2000 w/reflex sight, suppressor
600c + 200c = 800c Secondary: KP7 w/suppressor
1,000c G1: Medical kit
200c Light armor
TOTAL 3,100c/3,400c
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Raven build: "CAMPmando (commando)"
PROS: Full stealth, any attack is made with silently. Long lasting close to mid range fighting duration, tons of ammo on hand to use before reloading. If you fight smart enough the enemy will not know where you are, ever.
CONS: Close to midrange combat only.
skill list pending
Loadout 1
600c + 200c = 800c Primary: F90 w/suppressor
600c + 200c = 800c Secondary: KP7 w/suppressor
1,000c G1: Medical kit
400c G2: Sensor jammer
200c H: Acoustic locator
TOTAL: 3,200c/3,400c
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Raven build: "TK machine"
PROS: A lot of area effect weapons. Keep your distance, and stay near the supply depot to get the maximum potential from this area effect build. If used properly this could suppress an entire area with almost the same effect as a mortar barrage. Choose the section you suppress wisely and let it be known so you don't end up TKing everybody.
CONS: TK potential is VERY HIGH.
pending list
Loadout 1
800c + 400c + 100c = 1,300 c Primary: BR553 (3rd assault rifle) w/ grenade launcher, reflex sight
200c Secondary: F57
1,000c G1: Medical kit
400c G2: Frag grenades
400c H: Poison gas grenades
TOTAL: 3,300c/3,400c


