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BlazBlue

PostPosted: Thu Jul 02, 2009 11:06 pm
by Chiaki
Hmm, this game looks pretty awesome! (Maybe I'm just a sucker for anime-ish characters.)
But the review from IGN says it's good, and the Limited Edition has some pretty darn good stuff.
http://ps3.ign.com/articles/998/998814p1.html
Image

PostPosted: Thu Jul 02, 2009 11:58 pm
by oHIKARUo
your a sucker.

PostPosted: Fri Jul 03, 2009 8:30 am
by jasta6
meh. i suck at fighting games. They just need to make games based on anime that don't suck and i'm sold. Gantz, anyone?

PostPosted: Fri Jul 03, 2009 2:01 pm
by Chiaki
They said the control scheme is pretty simple with advanced techniques, more beginner friendly.

One of the things I love most about BlazBlue is how straight-forward the basic fighting engine is. Yes, there is depth to be found and the advanced techniques can be intimidating, but at its core, BlazBlue only has four buttons to learn. Attacks A, B, C and D. The "D" stands for "Drive," which is a special, character-specific attack that is -- essentially -- the "easy way to look cool." Attacks A, B and C are just normal attacks of increasing strength. Besides these simple attacks, you use the D-pad (or an arcade stick) to move around, duck, jump, and block. That's all there is to it.

If this looks like it's too much to handle, it's really not. BlazBlue is actually very beginner friendly, as basic combos can be executed just by hitting A, B and C in order. The Drive attack is a great way to perform a special move without any effort, and blocking soon becomes second nature. These are all one-button-press techniques, so I suspect that even beginners will have something to enjoy when they first start. Even when players do move on to bigger, better special moves, all the directional inputs are familiar: circle from down to forward on the D-pad, circle from back to forward on the D-pad, etc.

Of course, that's just the tip of the iceberg in BB Land. BlazBlue also features a host of advanced techniques that ARC System Works fans should have come to expect. By pressing back on the D-pad and holding A and B (The attacks, not the 360 buttons!), your character will put up a Barrier, which is a more effective way of protecting your fighter. You can also hit A, B and C together during a move to Rapid Cancel, which stops the animation of your current attack and allows your fighter to execute another move immediately. This sort of technique drains your Heat gauge though, which is the BlazBlue equivalent of a Power/Super/Tension gauge. Besides cancels, the Heat gauge also governs your Distortion Drives (super attacks) and Astral Finishers (a flashy instant kill), to name a few. As you can see, there's plenty to learn in BlazBlue, but that's what experimenting in the Training mode is for.

PostPosted: Sat Jul 04, 2009 10:52 am
by II FH Sheev II
Expect me to be playing, as I'm a sucker for Fighting games, or anything that has to do with Anime.

PostPosted: Sat Jul 04, 2009 2:13 pm
by Vinster
Long live Rikku !

PostPosted: Sat Jul 04, 2009 5:29 pm
by Chiaki
Yeah, what's not to love about this game. Great reviews, good game play, and nice appearance!
OT:Damn, you really are a graphic design guy, good sig.

PostPosted: Sun Jul 05, 2009 7:46 pm
by SinisterSnipes
yea this game does look cool. ill prolly get it when it becomes cheaper or i get sum $ lol. but in the mean time if anyone plays sf4 lemme kno 8]

PostPosted: Mon Jul 06, 2009 8:25 am
by II FH Sheev II
Just picked up a copy from gamestop earlier today before work. After work, I took it over to my buddies house and all of us were deeply into it. Its been about 5 hours now. I absolutely love the game!!! When you get it, you have to play with me!

Ot: Oh, I have Sf4 btw. =) I never play cause I suck..

OT2: Thank you. =) Its been a while since I've made anything though.